Teachley Analytics Launches for Fall 2014


One account for 

all our games
Launching with Addimals in September and soon after for Mt. Multiplis and Subtraction


Not 1:1? No problem!

Works with all iPad programs


Actionable Insight
Gives teachers lesson ideas for whole class and small group or individual intervention

 Deep Learning with Common Core
Teaches and tracks performance on the math strategies emphasized by the Common Core

Individual & Classroom Reports
Identify classroom trends as well as individual student progress

Available now!


Logging into your Premium Teachley Account

Your school has subscribed to Teachley Analytics.

What does this mean for you?

-Your account will sync with all of Teachley’s apps to personalize learning for your students.-Unlimited access to your dashboard where you can edit your class, add student photos, and access data reporting and intervention support.

-In-depth data reporting allows you to easily monitor students’ gameplay, track Common Core proficiency, and view which skills your students have mastered and are struggling with.

-Intervention support helps you plan lessons and tailor instruction.

Watch a short video to learn how to get started with your classroom iPad program.
Each child has his/her own iPad

Children share a set of iPad devices within your classroom

You share a set of iPad devices with other classrooms

Happy playing!

Have questions or still not sure what to do? Contact us at info@teachley.com or 1-800-651-2904.

How to create a Teachley account

In this video, we’ll show you how to:

  • Create your Teachley account
  • Update your Addimal Adventure app to the latest version, 2.3
  • Login to your classroom devices

White House Meeting on Educational Gaming


I just got back from an incredible trip to DC, full of meetings with brilliant academics, committed ed tech entrepreneurs, and awesome educational game designers. The highlight of the trip was a working group at the White House focused on bringing more national attention to the potential for games to transform STEM teaching and learning.

The working group was inspired by the Clinton Global Initiative and Russell Shilling’s blog post, Play to Learn: Solving a Billion STEM Problems Through Educational Gaming. Solving 1,000,000,000 problems is an inspiring goal, but there will be a ton of planning to make it happen. So glad that we had a seat at the table along with a lot of other smart folks. In the Lean In spirit, the table included some inspiring women whose work you should check out, including Michelle Riconscente (GlassLab), Victoria Van Voorhis (Second Avenue Learning), and Lisa Blackwell (Mindset Works).

The night before I presented at the Ed Games Expo at 1776 in DC, co-sponsored the ESA. There were a ton of great educational games represented, but some of my favorites were: Mission US, Filament Games, PlatinuMath, and Numbershire. Make sure to check them out, too!

And please help bring more attention to games in education by voting for our SXSWedu panel ideas on game design and using data from kids’ gameplay. If you don’t have a SXSW voting account yet, create one here. Today is the last day for voting, so click these buttons now!!!


More Than a Score – Actionable Insight From Games

Tag vs Simon Says – Lessons for Educational Design